1 CCMG = 1$
Currently, cryptogaming is still an emerging market with new technology all around. Competition is fierce with everyone trying to be the “first” or “best in genre”.
There are a number of cryptogames already out, but with minimal gameplay. Most of them are collectible games.
Lots of games are in development and will be released soon, and they are more complex in gameplay.
Cryptogames are mostly on Ethereum due to its technology that allows a wider range of data to be put into blockchain, which is suitable for game objects.
Developers see cryptogames as their new fresh market and want to be part of it, while players see cryptogames as a new, fun way of making profit apart from the cryptocurrency trading itself. They still approach this with an investor mindset.
Based on the findings above, we recommend future cryptogames to do the following:
1. Design your cryptoitems based on the desired player experience
The design and implementation of your cryptoitem should reflect what you want your players to experience from play.
If you plan to make players earn the cryptoitem, then the item itself wouldn’t have a function written on it. Your game can use it one way but other games can use it another way. This creates more flexible cross-game compatibility.
If you plan to make players grow their items, then the item should have that progression written onto it. A cryptoitem that grows in value through gameplay should have that reflected on the blockchain, instead of keeping that progress on a centralized system that can overwrite trust.
2. Minimize or group transactions together
Don’t place all transactions directly and frequently on the blockchain. Frequent transactions carry a lot of processing, which also requires gas to complete that transaction. That creates a slow and unwieldy experience for players.
One suggested solution is to make minor calculations off-chain when possible, and only do on-chain token update when absolutely necessary. Keeping some parts off-chain reduces blockchain usage so gas spent is less and wait times to confirm actions are not as long. Less frequent blockchain transactions can be saved for impactful gameplay events (like your character levelling up) and not regular gameplay (each XP earned).
This would require the game to have a centralized server to process the game calculations, but still worth it if it can minimize the player’s cost to play the game.
3. Have intrinsic value to the collection of your cryptoitem
Many cryptogames have basic to no gameplay. A cryptoitem’s value should come from the gameplay and not just its market value. Engaging and enjoyable gameplay makes items truly desirable for ownership rather than for security.
4. Show transaction costs
In a platform where trust is a selling point, you should display your transaction costs. Players will see the total amount in the wallet confirmation anyway; placing them at least in the purchase page before they commit to the transaction would be good. This reduces cases of people asking and complaining about extra fees on social platforms.
5. Display rarity/scarcity of cryptoi
Unless your game is fully established, players may not know which cryptoitem is rare or valuable. It is ultimately up to them to place value based on the economy we want, but giving information openly is ideal. Also, this information is good for new players coming in so they can readily know and approximate the value of their earnings.
6. Lower number of cryptoitem types
Aside from making production more manageable, reducing the number of item types gives clarity to the value and purpose of each. This helps players understand more clearly the value of an item and how it interacts with other tokens, and also lets the game be more balanced and clear in its goals.
7. Have fiat in mind for the economy
Gamers that will enter and populate your community will be coming from other platforms that still use fiat money (government/legal tender). They will still think about purchases in that scale rather than cryptocurrency. Keeping prices comparable to what players are used to can make them less likely to bounce off the game and the crypto space as a whole. At least for your marketplace items/initial item offering.